getAxisAndAngleOfRotation Method

Compute the (unit vector) axis and angle for the rotation generated by this Matrix3d.

  • Math details can be found at docs/learning/geometry/Angle.md

getAxisAndAngleOfRotation(): { angle: Angle, axis: Vector3d, ok: boolean }

@returns Returns axis and angle of rotation with result.ok === true when the conversion succeeded.

Returns - { angle: Angle, axis: Vector3d, ok: boolean }

Returns axis and angle of rotation with result.ok === true when the conversion succeeded.

Defined in

Last Updated: 13 May, 2024