| Name |
Description |
|
| BatchOptions |
Options used when constructing a Batch - that is, a RenderGraphic with an associated FeatureTable describing individual Features within the |
|
| CanvasDecoration |
A Decoration that is drawn onto the |
|
| ComputeChordToleranceArgs |
Arguments used to compute the chord tolerance (level of detail) of the RenderGraphic or GraphicTemplate produced by a GraphicBuilder. |
|
| ComputeGraphicDescriptionChordToleranceArgs |
Arguments supplied to computeChordTolerance to help compute an appropriate level of detail for the GraphicDescription. |
|
| CreateGraphicFromDescriptionArgs |
Arguments supplied to createGraphicFromDescription. |
|
| CreateGraphicFromTemplateArgs |
Arguments supplied to createGraphicFromTemplate. |
|
| CreateRenderInstancesParamsBuilderArgs |
Arguments supplied to RenderInstancesParamsBuilder.create. |
|
| CreateRenderMaterialArgs |
Arguments supplied to createRenderMaterial. |
|
| CreateTextureArgs |
Arguments supplied to createTexture to create a RenderTexture. |
|
| CreateTextureFromSourceArgs |
Arguments supplied to createTextureFromSource. |
|
| CustomGraphicBuilderOptions |
Options for creating a GraphicBuilder to produce a RenderGraphic or GraphicTemplate that is not associated with any particular Viewport and may not be associated with |
|
| DecorateContextCreateArgs |
Arguments supplied to DecorateContext.create. |
|
| GraphicArc |
A GraphicPrimitive representing a 3d open arc or closed ellipse that can be supplied to addPrimitive. |
|
| GraphicArc2d |
A GraphicPrimitive representing a 2d open arc or closed ellipse that can be supplied to addPrimitive. |
|
| GraphicBranchOptions |
Options passed to createGraphicBranch. |
|
| GraphicBuilderOptions |
Options for creating a GraphicBuilder used by functions like createGraphic and createGraphic. |
|
| GraphicDescription |
An opaque representation of a RenderGraphic created by a GraphicDescriptionBuilder. |
|
| GraphicDescriptionBuilder |
An equivalent of a GraphicBuilder that is designed for use on a Worker. |
|
| GraphicDescriptionContext |
Context holding resources like transient Ids, textures, and materials that were allocated on a Worker by a |
|
| GraphicDescriptionContextProps |
Describes a GraphicDescriptionContext returned from a Worker to the main thread, holding resources like |
|
| GraphicLineString |
A GraphicPrimitive representing a line string that can be supplied to addPrimitive. |
|
| GraphicLineString2d |
A GraphicPrimitive representing a 2d line string that can be supplied to addPrimitive. |
|
| GraphicLoop |
A GraphicPrimitive representing a 3d planar region that can be supplied to addPrimitive. |
|
| GraphicPath |
A GraphicPrimitive representing a 3d open path that can be supplied to addPrimitive. |
|
| GraphicPointString |
A GraphicPrimitive representing a point string that can be supplied to addPrimitive. |
|
| GraphicPointString2d |
A GraphicPrimitive representing a 2d point string that can be supplied to addPrimitive. |
|
| GraphicPolyface |
A GraphicPrimitive representing a mesh that can be supplied to addPrimitive. |
|
| GraphicPrimitive2d |
Base interface for a 2d GraphicPrimitive that can be supplied to addPrimitive. |
|
| GraphicShape |
A GraphicPrimitive representing a closed 3d planar region that can be supplied to addPrimitive. |
|
| GraphicShape2d |
A GraphicPrimitive representing a closed 2d region that can be supplied to addPrimitive. |
|
| GraphicSolidPrimitive |
A GraphicPrimitive representing a SolidPrimitive to be supplied to addPrimitive. |
|
| GraphicTemplate |
A reusable representation of a RenderGraphic. |
|
| Instance |
Represents one repetition of a GraphicTemplate. |
|
| InstancedGraphicParams |
Parameters for creating a RenderGraphic representing a collection of instances of shared geometry. |
|
| InstanceSymbology |
Describes the appearance overrides to be applied to an Instance. |
|
| MaterialDiffuseProps |
Describes the diffuse properties of a RenderMaterial. |
|
| MaterialParams |
Describes a RenderMaterial. |
|
| MaterialSpecularProps |
Describes the specular properties of a material. |
|
| MaterialTextureMappingProps |
Describes how to map a RenderTexture's image to the surfaces to which a RenderMaterial is applied. |
|
| MeshArgs |
Arguments supplied to createTriMesh describing a triangle mesh. |
|
| ParticleCollectionBuilder |
Interface for producing a collection of particles suitable for use in particle effects. |
|
| ParticleCollectionBuilderParams |
Parameters used to construct a ParticleCollectionBuilder. |
|
| ParticleProps |
Describes a particle to to add to a particle collection via addParticle. |
|
| PickableGraphicOptions |
Options used as part of GraphicBuilderOptions to describe a pickable RenderGraphic. |
|
| PolylineArgs |
Arguments supplied to createIndexedPolylines describing a set of "polylines" (i.e., line strings or point strings). |
|
| QueryScreenFeaturesOptions |
Options specifying how to query for visible Features by reading pixels rendered by a Viewport. |
|
| QueryTileFeaturesOptions |
Options specifying how to query for visible Features by inspecting the Tiles selected for display by a Viewport. |
|
| RealityMeshParams |
Geometry for a reality mesh to be submitted to the RenderSystem for conversion to a RenderGraphic. |
|
| RealityMeshParamsBuilderOptions |
Options used to construct a RealityMeshParamsBuilder. |
|
| RenderInstances |
Contains the WebGL resources necessary to draw multiple Instances of a GraphicTemplate using instanced rendering. |
|
| RenderInstancesParams |
Represents a RenderInstances in a form that supports structured cloning, |
|
| RenderInstancesParamsBuilder |
Provides methods to populate a RenderInstancesParams from a list of Instances. |
|
| ScreenSpaceEffectBuilder |
An interface used to construct and register with the renderSystem a custom screen-space effect. |
|
| ScreenSpaceEffectBuilderParams |
Parameters used to create a ScreenSpaceEffectBuilder. |
|
| ScreenSpaceEffectContext |
Context passed to shouldApply. |
|
| ScreenSpaceEffectSource |
The GLSL implementation of the effect produced by a ScreenSpaceEffectBuilder, to be integrated into a complete shader program. |
|
| TextureCacheOwnership |
Specifies that a RenderTexture should be kept in memory until the corresponding IModelConnection is closed, at |
|
| TextureImage |
Describes the image from which to create a RenderTexture. |
|
| Uniform |
Represents a uniform variable in a shader program used by a custom screen-space effect, providing methods for setting the current value of the uniform. |
|
| UniformArrayParams |
Parameters used to define an array of uniform variables for a ScreenSpaceEffectBuilder's shader program. |
|
| UniformContext |
Context supplied to UniformParams.bind. |
|
| UniformParams |
Parameters used to define a uniform variable for a ScreenSpaceEffectBuilder's shader program. |
|
| ViewportGraphicBuilderOptions |
Options for creating a GraphicBuilder to produce a RenderGraphic to be displayed in a specific Viewport. |
|
| VisibleFeature |
Represents a Feature determined to be visible within a Viewport. |
|
| WorkerGraphicDescriptionContext |
Context allocated on a Worker to enable it to create GraphicDescriptions. |
|
| WorkerGraphicDescriptionContextProps |
An opaque representation of a WorkerGraphicDescriptionContext that can be passed from the main thread to a Worker. |
|
| WorkerTextureParams |
Parameters describing a RenderTexture to be created on a Worker by createTexture. |
|