multiplyTransposeXYZ Method
Multiply the transpose matrix times column using individual numeric inputs.
- This produces the same x,y,z as treating the vector as a row on the left of the (un-transposed) matrix.
equation
\begin{matrix}
\text{treating the input as a column vector } \columnXYZ{x}{y}{z}\text{ compute }&\columnSubXYZ{V} &= &A^T \columnXYZ{x}{y}{z} \\
\text{or as a row vector } \rowXYZ{x}{y}{z} \text{ compute }&\rowSubXYZ{V} &= &\rowXYZ{x}{y}{z} A \\
\phantom{8888}\text{and return V as a Vector3d} & & &
\end{matrix}
@param result the vector result (optional)
multiplyTransposeXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d
Parameter | Type | Description |
---|---|---|
x | number | |
y | number | |
z | number | |
result | Vector3d |
Returns - Vector3d
Defined in
- geometry3d/Matrix3d.ts Line 1975
Last Updated: 29 April, 2025
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