NormalMapProps Interface

Describes how to apply normal mapping to a surface material.

@see RenderMaterialAssetMapsProps.Normal to define a normal map for a RenderMaterialAssetProps.

Extends

Properties

Name Type Description
NormalFlags NormalMapFlags | undefined Flags controlling how the normal map is applied.  

Inherited properties

Name Type Inherited from Description
TextureId string TextureMapProps The Id of the persistent Texture element defining the texture image.
pattern_angle number | undefined TextureMapProps Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined
pattern_constantlod_maxdistanceclamp number | undefined TextureMapProps The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true.
pattern_constantlod_mindistanceclamp number | undefined TextureMapProps The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true.
pattern_constantlod_offset Point2dProps | undefined TextureMapProps An offset in world units used to shift the texture when pattern_useconstantlod is true.
pattern_constantlod_repetitions number | undefined TextureMapProps The number of times the texture is repeated if pattern_useconstantlod is true.
pattern_flip boolean | undefined TextureMapProps If true, flip the pattern map in V; if undefined, defaults to false
pattern_mapping TextureMapping.Mode | undefined TextureMapProps Mapping mode to use for the texture application; if undefined, defaults to TextureMapping.Mode.Parametric
pattern_offset Point2dProps | undefined TextureMapProps X, Y offset to apply to the pattern map; if undefined, defaults to {0,0}
pattern_scale Point2dProps | undefined TextureMapProps X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful.
pattern_scalemode TextureMapUnits | undefined TextureMapProps Units to use when applying the scaling; if undefined, defaults to Relative
pattern_u_flip boolean | undefined TextureMapProps If true, flip the pattern map in U; if undefined, defaults to false
pattern_useConstantLod boolean | undefined TextureMapProps If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
pattern_useconstantlod boolean | undefined TextureMapProps If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
pattern_weight number | undefined TextureMapProps Weight at which to combine diffuse image and color; if undefined, defaults to 1.0

Defined in

Last Updated: 13 May, 2024