Describes how to map a RenderTexture's image to the surfaces to which a RenderMaterial is applied.
|mode||undefined | Mode||The mode controlling how the image is mapped onto the surface.|
|normalMapParams||undefined | NormalMapParams||The parameters describing a normal map to use either in place of or in addition to the texture.|
|texture||RenderTexture||The texture from which the image is obtained.|
|transform||undefined | Trans2x3||A 2x3 matrix for computing the UV coordinates.|
|weight||undefined | number||The ratio by which the color sampled from the texture image is mixed with the surface's or material's diffuse color.|
Last Updated: 06 January, 2023