TextureCacheOwnership Interface

Specifies that a RenderTexture should be kept in memory until the corresponding IModelConnection is closed, at which point it will be disposed.

@see TextureOwnership

Properties

Name Type Description
iModel IModelConnection The iModel on which the texture will be cached.  
key TextureCacheKey The key uniquely identifying the texture amongst all textures cached on the iModel.  

Defined in

Last Updated: 16 April, 2024