Uniform Interface

Represents a uniform variable in a shader program used by a custom screen-space effect, providing methods for setting the current value of the uniform.

@see - UniformParams.bind to provide the value of the variable.

Properties

Name Type Description
setUniform1f (value: number) => void    
setUniform1fv (value: number[] | Float32Array) => void    
setUniform1i (value: number) => void    
setUniform1iv (value: number[] | Int32Array) => void    
setUniform2fv (value: number[] | Float32Array) => void    
setUniform3fv (value: number[] | Float32Array) => void    
setUniform4fv (value: number[] | Float32Array) => void    

Defined in

Last Updated: 16 April, 2024