addTransformedRangeMesh Method

Add facets for a transformed range box.

  • For best results, the transformed range corners should define a nonzero volume or area.

addTransformedRangeMesh(transform: Transform, range: Range3d, faceSelector?: boolean[]): void

Parameter Type Description
transform Transform applied to the range points before adding to the polyface
range Range3d sides become 6 quad polyface facets
faceSelector boolean[] for each face in the order of BoxTopology.cornerIndexCCW, faceSelector[i]===false skips that facet.

Returns - void

Defined in

Last Updated: 16 April, 2024