vectorToEye
vectorToEye: Vector3d
vector "towards the eye"
- In the common case of sweeping to an XY (e.g. ground or DTM) mesh, use the positive Z vector as an up vector.
- In general case, this is a vector from the mesh towards an eye at infinity.
Defined in
- polyface/PolyfaceQuery.ts Line 70
Last Updated: 16 April, 2024
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