tryMultiplyMatrix4dInPlace Method
Apply (multiply by) a perspective transform
tryMultiplyMatrix4dInPlace(matrix: Matrix4d): void
| Parameter | Type | Description | 
|---|---|---|
| matrix | Matrix4d | 
Returns - void
Defined in
- bspline/BezierCurve3dH.ts Line 48
Last Updated: 20 June, 2023