Rendering

Types describing geometry, views, and symbology for consumption by a display system.

Classes

Name Description  
Feature Describes a discrete entity within a batched RenderGraphic that can be  
FeatureAppearance Defines overrides for selected aspects of a Feature's symbology.  
FeatureOverrides Specifies how to customize the appearance of individual Features, typically within the context of a Viewport.  
FeatureTable Defines a look-up table for Features within a batched RenderGraphic.  
ImageBuffer Uncompressed rectangular bitmap image data.  
ImageSource Image data encoded and compressed in either Jpeg or Png format.  
OctEncodedNormal Represents a 3d normal vector compressed into a single 16-bit integer using oct-encoding.  
RenderMaterial Represents a material which can be applied to a surface to control aspects of its appearance such as color, reflectivity, texture, and so on.  
RenderTexture Represents a texture image applied to a surface during rendering.  
TextureMapping Describes how to map a RenderTexture's image onto a surface as part of a RenderMaterial.  

Enumerations

Name Description  
BatchType Describes the type of a 'batch' of graphics representing multiple Features.  
FeatureOverrideType Options for overriding element appearance.  
ImageBufferFormat Format of an ImageBuffer.  
ImageSourceFormat The format of an ImageSource.  
NormalMapFlags Flags applied to a NormalMapProps.  
TextureMapUnits Describes the units in which a TextureMapProps' scale is expressed.  

Global Functions

Name Description  
isPowerOfTwo Returns whether the input is a power of two.  
nextHighestPowerOfTwo Returns the first power-of-two value greater than or equal to the input.  

Interfaces

Name Description  
AppearanceOverrideProps JSON representation of an appearance override in an EmphasizeElementsProps.  
EmphasizeElementsProps JSON representation of an EmphasizeElements.  
FeatureAppearanceProps JSON representation of a FeatureAppearance.  
FeatureAppearanceProvider Interface adopted by an object that can supply the FeatureAppearance supplied by a FeatureAppearanceSource.  
FeatureAppearanceSource Interface adopted by an object that can supply a FeatureAppearance given a low-level description of a Feature.  
IgnoreAnimationOverridesArgs Arguments provided to a function of type IgnoreAnimationOverrides.  
NormalMapParams Defines normal map parameters. Beta
NormalMapProps Describes how to apply normal mapping to a surface material.  
OverrideElementAppearanceOptions Options for using FeatureOverrides.override to override the appearance of a GeometricElement.  
OverrideFeatureAppearanceOptions Common options for FeatureOverrides.override.  
OverrideModelAppearanceOptions Options for using FeatureOverrides.override to override the appearance of a GeometricModel.  
OverrideSubCategoryAppearanceOptions Options for using FeatureOverrides.override to override the appearance of a SubCategory.  
RenderMaterialAssetMapsProps Describes different types of textures to be applied to a surface material to alter its appearance.  
RenderMaterialAssetProps Describes the graphical properties of a RenderMaterialElement as part of a RenderMaterialProps.  
RenderMaterialProps Properties that define a RenderMaterialElement.  
TextureMapProps As part of a RenderMaterialAssetProps, describes how to map a RenderTexture's image to the triangles of a mesh to which the material is applied.  
ThumbnailFormatProps Metadata about a thumbnail image.  
ThumbnailProps Describes a thumbnail image for an IModel or ViewDefinition.  

Namespaces

Name Description  
FeatureAppearanceProvider  
Hilite Contains types related to display of hilited elements within a Viewport.  
RenderMaterial  
RenderTexture  
TextureMapping  

Type Aliases

Name Description  
IgnoreAnimationOverrides  
OverrideFeatureAppearanceArgs Arguments supplied to FeatureOverrides.override.  
Point2dProps A 2d point specified as an array of 2 numbers [x, y].  
RgbFactorProps Describes a color as an array of three numbers ranging from 0 to 1 where the first entry corresponds to the color's red component,  
TextureImageSpec Identifies an image to be used to produce a RenderTexture for a given purpose - for example,  

Last Updated: 20 June, 2023