Tiles Class

Provides access to TileTrees associated with an IModelConnection. The tile trees are accessed indirectly via their corresponding TileTreeOwners. Loaded tile trees will be discarded after the iModel is closed, after a period of disuse, or when the contents of a GeometricModelState they represent change.

@see IModelConnection.tiles.

Implements

Methods

Name Description
[iterator](): Iterator<{ id: any, owner: TileTreeOwner, supplier: TileTreeSupplier }, any, undefined> Iterate over all of the TileTreeOwners.  
dropSupplier(supplier: TileTreeSupplier): void Disposes of all TileTrees belonging to supplier and removes supplier from the set of known tile tree suppliers.  
forEachTreeOwner(func: (owner: TileTreeOwner) => void): void Invokes a function on each extant TileTreeOwner.  
getTileTreeOwner(id: any, supplier: TileTreeSupplier): TileTreeOwner Obtain the owner of a TileTree.  
getTreeOwnersForSupplier(supplier: TileTreeSupplier): Iterable<{ id: any, owner: TileTreeOwner }> Obtain the TileTreeOwners supplied by the specified supplier.  
updateForScheduleScript(scriptSourceElementId: string): Promise<void> Update the Tiles for any TileTrees that use the RenderSchedule.Script hosted by the specified  

Defined in

Last Updated: 16 April, 2024