MeshArgs Namespace

Defined in

MeshArgs Interface

Arguments supplied to createTriMesh describing a triangle mesh.

Properties

Name Type Description
auxChannels | undefined Auxiliary data associated with the mesh.  
colors ColorIndex The color(s) of the mesh.  
features FeatureIndex The Feature(s) contained in the mesh.  
fillFlags FillFlags | undefined If isPlanar is true, describes how fill is applied to planar region interiors in wireframe mode.  
hasBakedLighting boolean | undefined If true, indicates that the mesh has a texture that includes static lighting - e.g., from photogrammetry.  
is2d boolean | undefined If true, indicates that the mesh is two-dimensional - i.e., all points have the same z coordinate.  
isPlanar boolean | undefined If true, indicates that the mesh represents a planar region.  
material RenderMaterial | undefined The material applied to the mesh.  
normals OctEncodedNormal[] | undefined The per-vertex normal vectors, indexed by vertIndices.  
points QPoint3dList | Point3d[] & { range: Range3d } The positions of the mesh's vertices, indexed by vertIndices.  
textureMapping { texture: RenderTexture, uvParams: Point2d[] } | undefined A texture mapping to be applied to the mesh.  
vertIndices number[] The indices of the triangles.  

Defined in

Last Updated: 13 May, 2024